Server 8 Now an Idle Server!

So I spent a few hours yesterday creating a new idle/achievement map for server 8. I’ve uploaded it and made the necessary changes and I’m happy to say we now have a brand new idle/achievement server! I’ve made a couple modifications to the way the server operates as well. First off, the server will never restart unless a tf2 update is released unlike our other servers which restart daily. I’ve also removed HLStats from the server so that players can idle/mess around without being concerned about their death count/stats being messed up.

 

This server is a great place to idle for weapon drops, level up stranges, and idle for credits to use in our server store! The store plugin on this server operates just like the other servers and distributes a random number of credits between one and five every 5 minutes to the player. If you leave your player in this server for a few hours or overnight, you will return to a LOT of extra credits!

 

That being said, I’m going to be adding some new things to the store in the coming days. Ill most likely be adding custom models/skins and maybe a couple other things if I can get them working properly. I will also most likely be making changes to the amount of credits/frequency of credit drops, because I see there are people with thousands and thousands of credits and its devaluing them and showing me they are too easy to get. So now’s your chance to stock up on credits before I make these changes!

 

Let me know what you think of the new map as well. I made it in a few hours so don’t expect anything incredible, but I do think it turned out nice. I intend to add to it in the future, so stay tuned for more updates as well!

 

Server IP is: 74.91.116.4:27015

 

As always, you can connect to the server in-game by typing !hop in chat as well.

v160 Map Update Released

After doing some testing earlier this morning to confirm everything is working properly, I’m finally ready to release update v160. The update mainly features improvements, fixes and changes to the doomsday switches so don’t be expecting any huge physical update like the last one I released. I’m happy to say that I think the Halloween Doomsday has been greatly improved with the wheel of misfortune. Its slightly buggy and a few of the modes on the wheel don’t work, but for the most part it functions correctly.

 

I also went ahead and added that “spawn-to-surface” staircase I mentioned in a previous announcement, but in order to make everybody happy I made it so that the staircase is only accessible during select doomsdays. You’ll see what I mean when you play the map. I also made improvements to the music quality on the party mode doomsday, the songs are now much crisper and clearer! On top of that I added a few new songs for the present easter egg & party mode so keep an eye out for the new ones. The change-log for v159 is featured below.

 

v160 Change-Log
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+ Extended spawns into a secret hallway that leads to the surface
+ Extended Ghosts n’ Stuff rare Party-Mode drop from 1:45 to 2:30
+ Extended the overall height of the skybox, allowing for higher sticky & rocket jumps
+ Added Spawn-To-Surface staircase appearing during Toxic Waste, Infection, and Halloween Doomsday
+ Added ‘Crit-Bolts’ which grant 8 seconds of crits and respawn every 5 minutes
+ Added 3 new songs to Party-Mode, 1 rare and 2 normal
+ Added additional effects on Party-Mode songs
+ Added the ‘Wheel Of Misfortune’ to the Halloween Doomsday to make it more interactive
+ Changed color of fog and extended it to be more realistic in Infection Doomsday
+ Changed all Party-Mode songs to a higher quality, lower file size sound file-type
+ Fixed blocking doors not appearing during Halloween & Toxic Waste doomsday
+ Reduced overall map file size by 10mb via optimization!

+ Party Mode now activates the ‘Disco’ feature automatically

– Present Easter Egg no longer disables HLDJ during the duration of the event
– Removed Merasmus from Boss Spawn doomsday due to issues with frame lag and server crashes

NeonHeights’ Virtual Store

So I’ve added a new set of plugins to the server a few minutes ago that has enabled a virtual-store on servers 1 through 8. By typing /store in chat you can bring up the store menu to check what you can purchase with in-game credits as well as how to gift your credits to other players if you so choose.

 

Right now, the only thing you can purchase is custom trails. You may see some players using them over the next few days as people begin to build up a solid points balance. I intend to add more things you can purchase in the future, but for now I’m going to leave it fairly basic (Ill also be adding new trails down the line as well).

 

Credits are received by simply spending time in the servers. For every 5 minutes you’re on the servers, our system will automatically distribute a random number of credits to you (you may receive anywhere between 1 to 5 credits). Your credits balance will follow you from server to server, as well as your trails.

 

If you do not like your purchase, you may choose to refund it for a fraction of the cost you purchased it for and the credits will be re-added to your account. I hope this new addition to our servers will attract new players as well as help expand our community further. So enjoy the store and look forward to new additions in the future!

v156 Map Update Released

Well the update has finally been completed and tested by a number of our staff. Im going to be releasing it onto main hub right now, then the rest of the servers in a few hours. I hope you guys enjoy all the work ive put into this update and I hope I can make many of you rage with the brand new doomsday parkour ive implemented. It was a ton of fun making certain aspects of this update and im happy to see it finally completed.

 

All members of our steam group now have access to the /friendlyroom command as well. This command will teleport you to a special room in the map where players cannot damage eachother. Its good for spycrabs or just to hang out with other players. Only members of this group have access to it, and you must be standing in spawn for the command to work. Simply type /friendlyroom in chat to be teleported!

 

I believe we’ve covered all the glitches, but as always if you see anything out-of-the-ordinary like missing textures please screenshot it and let us know.
Keep in mind, when you first load the map you MIGHT see some missing models in the map. This is normal. Restarting your TF2 will fix this problem.

 

v156 Change-Log
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+ Extended spawns further back into pool area and added new sniping spots
+ Extended donator room to allow for more statues
+ Changed the appearance of the Tactical Nuke Doomsday
+ Changed the appearance of the Zombie Outbreak Doomsday
+ Changed soundscapes in Cave, End, Nether and Aether Party Room
+ Changed signs in the pit and added extra lights
+ Changed sign on the ‘ban-hammer’ in the END
+ Added ‘Party Mode’ Doomsday
+ Added winter-themed puzzle-rooms to the storage parkour
+ Added re-designed Doomsday Parkour
+ Added re-designed Donator Room
+ Added re-designed bumper-madness area
+ Added ‘Friendly’ Room for members of the steam group
+ Added counter in doomsday room to track how many doomsdays have been activated
+ Added new donator statues
+ Added and modified traps in portal-room parkour
+ Added new song for the skybox easter egg
+ Added area-portal over the pit to improve performance
+ Fixed glitch in boxing ring where heavies could use miniguns to kill players
– Removed access to bumper madness track in spawns
– Removed Greg (r.i.p)
– Removed Storage Parkour
– Removed Death Machine doomsday

v149 Map Update Released

Im releasing v149 onto the servers now as we speak. Its a relatively small update as I was mainly focusing on adding in a few new donator statues. I’ve also added a brand new doomsday and changed up a few of the old ones. The change log can be found below

 

v149 Change-Log

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+ New Doomsday
—- ‘Halloween Mode’ changes the main area into a halloween theme for 5 minutes
—- Enabled spells temporarily
+ Added new donator statues
– Removed Microphone room to make room for future updates
– Removed nether maze to make room for future updates

v142 Map Update Released

Well its now 2015 and I figured id start off the new year right with a brand new map update. I wanted to re-make the bumper car track as well but got a little impatient, so expect a re-make of the track in the next update. The map will be out on hub very soon, check out the change-log below for more information on what was changed:

 

v142 Change-Log

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+ Re-organized doomsday switches to prevent multiple-doomsday glitch
+ Nuke Doomsday now no longer kills people in the doomsday room
+ Added Death Machine Doomsday

+ Re-organized Bumper Madness spawns

+ Added “MannPower” Doomsday
—- All players recieve powerups every 20 seconds until the doomsday is over
—- Main area is temporarily locked down (For about 2 minutes)
—- Grappling hooks are temporarily enabled during this doomsday
+ Added the “Ban Hammer” to the end realm
+ Fixed the top of the END Clocktower not appearing
+ Updated Donator Statues

– Removed Resupply chest from doomsday room (it now opens to reveal medi/ammo packs)